Rework to split layer generation and triangle rendering.
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@@ -1,6 +1,6 @@
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use stl_io::{self, Normal, Triangle, Vertex};
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use crate::mushroom::Mushroom;
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use crate::layers::{Layer, Layers};
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fn new_triangle(p1: &Vertex, p2: &Vertex, p3: &Vertex) -> stl_io::Triangle {
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// Set Vector U to (Triangle.p2 minus Triangle.p1)
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@@ -40,10 +40,10 @@ fn vertex_on_circle(center: &Vertex, radius: f32, angle: f32) -> Vertex {
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return Vertex::new([x, y, z]);
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}
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fn vertexes_on_circle(center: &Vertex, radius: f32, steps: u32) -> Vec<Vertex> {
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fn vertexes_on_circle(layer: &Layer, steps: u32) -> Vec<Vertex> {
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return radian_steps(steps)
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.iter()
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.map(|angle| vertex_on_circle(center, radius, *angle))
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.map(|angle| vertex_on_circle(&layer.center, layer.radius, *angle))
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.collect();
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}
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@@ -80,46 +80,35 @@ fn tube_top(center: &Vertex, edge: &Vec<Vertex>) -> Vec<Triangle> {
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return tube_base(¢er, &edge);
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}
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pub fn mushroom(mushroom: &Mushroom) -> Vec<Triangle> {
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// Max size of any flat surface in mm.
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let resolution: f32 = 1.0;
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pub fn render(layers: &Layers, resolution: f32) -> Vec<Triangle> {
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// Top and Bottom must be a single point, and must be at least one middle layer.
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assert!(!layers.layers.is_empty());
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// We always use the same number of diameter steps to ensure the number of circular vertices doesn't change,
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// which might create small breaks in our model.
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let diameter_steps = std::cmp::max(
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(mushroom.cap_d * std::f32::consts::TAU * resolution) as u32,
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64,
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);
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// How many vertexes per circle. IE: the resolution of the circle.
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let circle_steps =
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((layers.max_radius() * std::f32::consts::TAU) / resolution).max(64.0) as u32;
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let stalk_base_center = Vertex::new([0.0, 0.0, 0.0]);
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let stalk_base_edge = vertexes_on_circle(&stalk_base_center, mushroom.stalk_d, diameter_steps);
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let stalk_top_center = Vertex::new([
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stalk_base_center[0],
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stalk_base_center[1],
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stalk_base_center[2] + mushroom.stalk_h,
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]);
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let stalk_top_edge = vertexes_on_circle(&stalk_top_center, mushroom.stalk_d, diameter_steps);
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let cap_base_edge = vertexes_on_circle(&stalk_top_center, mushroom.cap_d, diameter_steps);
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let cap_top_center = Vertex::new([
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stalk_top_center[0],
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stalk_top_center[1],
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stalk_top_center[2] + mushroom.cap_h,
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]);
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let cap_top_edge = vertexes_on_circle(&cap_top_center, mushroom.cap_d, diameter_steps);
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let mut layer_vertexes: Vec<Vec<Vertex>> = Vec::new();
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let mut result = Vec::new();
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for layer in &layers.layers {
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layer_vertexes.push(vertexes_on_circle(&layer, circle_steps));
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}
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result.append(&mut tube_base(&stalk_base_center, &stalk_base_edge));
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result.append(&mut tube_sides(&stalk_base_edge, &stalk_top_edge));
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result.append(&mut tube_sides(&stalk_top_edge, &cap_base_edge));
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result.append(&mut tube_sides(&cap_base_edge, &cap_top_edge));
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result.append(&mut tube_top(&cap_top_center, &cap_top_edge));
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let mut result: Vec<Triangle> = Vec::new();
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result.append(&mut tube_base(&layers.base, &layer_vertexes[0]));
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for i in 0..layer_vertexes.len() - 1 {
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result.append(&mut tube_sides(&layer_vertexes[i], &layer_vertexes[i + 1]));
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}
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result.append(&mut tube_top(&layers.top, &layer_vertexes.last().unwrap()));
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return result;
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}
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#[cfg(test)]
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mod tests {
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use approx::relative_eq;
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use super::*;
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#[test]
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@@ -196,7 +185,13 @@ mod tests {
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#[test]
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fn vertexes_on_circle_basic() {
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let val = vertexes_on_circle(&Vertex::new([0.0, 0.0, 0.0]), 1.0, 4);
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let val = vertexes_on_circle(
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&Layer {
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center: Vertex::new([0.0, 0.0, 0.0]),
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radius: 1.0,
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},
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4,
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);
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let expected = [
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Vertex::new([1.0, 0.0, 0.0]),
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@@ -211,7 +206,13 @@ mod tests {
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#[test]
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fn vertexes_on_circle_complex() {
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let val = vertexes_on_circle(&Vertex::new([4.0, 5.0, 6.0]), 3.0, 4);
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let val = vertexes_on_circle(
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&Layer {
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center: Vertex::new([4.0, 5.0, 6.0]),
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radius: 3.0,
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},
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4,
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);
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let expected = [
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Vertex::new([7.0, 5.0, 6.0]),
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@@ -229,7 +230,13 @@ mod tests {
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// fn tube_base(center: &Vertex, edge: &Vec<Vertex>) -> Vec<Triangle> {
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let center = Vertex::new([0.0, 0.0, 0.0]);
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let edge = vertexes_on_circle(¢er, 1.0, 4);
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let edge = vertexes_on_circle(
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&Layer {
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center: center.clone(),
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radius: 1.0,
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},
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4,
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);
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let triangles = tube_base(¢er, &edge);
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@@ -244,7 +251,13 @@ mod tests {
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#[test]
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fn tube_top_test() {
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let center = Vertex::new([0.0, 0.0, 0.0]);
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let edge = vertexes_on_circle(¢er, 1.0, 4);
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let edge = vertexes_on_circle(
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&Layer {
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center: center.clone(),
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radius: 1.0,
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},
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4,
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);
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let triangles = tube_top(¢er, &edge);
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@@ -255,4 +268,38 @@ mod tests {
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assert_eq!(t.normal, Vertex::new([0.0, 0.0, 1.0]));
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}
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}
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#[test]
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fn render_test() {
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let layers = Layers {
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base: Vertex::new([0.0, 0.0, 0.0]),
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layers: [
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Layer {
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center: Vertex::new([0.0, 0.0, 1.0]),
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radius: 1.0,
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},
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Layer {
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center: Vertex::new([0.0, 0.0, 2.0]),
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radius: 1.0,
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},
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]
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.to_vec(),
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top: Vertex::new([0.0, 0.0, 3.0]),
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};
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let mesh = render(&layers, 10.0); // Large resolution ensures minimum steps of 64.
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// 64 triangles for top, 128 for sides, 64 for bottom.
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assert_eq!(mesh.len(), 64 + 128 + 64);
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for i in 0..mesh.len() {
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if i < 64 {
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assert!(mesh[i].normal[2] < 0.0) // Bottom triangles point down.
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} else if i < (64 + 128) {
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assert!(mesh[i].normal[2] == 0.0) // side triangles point out.
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} else {
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assert!(mesh[i].normal[2] > 0.0) // top triangles point up.
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}
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}
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}
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}
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