Initial working STL viewer in HTML.

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dongar committed 2025-08-25 21:20:20 -05:00
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Mushroom STL Viewer</title>
<style>
body {
font-family: Arial, sans-serif;
margin: 0;
padding: 20px;
background-color: #f0f0f0;
}
.container {
max-width: 1200px;
margin: 0 auto;
}
h1 {
text-align: center;
color: #333;
margin-bottom: 20px;
}
.controls {
background: white;
padding: 20px;
border-radius: 8px;
box-shadow: 0 2px 10px rgba(0,0,0,0.1);
margin-bottom: 20px;
}
.control-row {
display: flex;
gap: 15px;
margin-bottom: 15px;
align-items: center;
flex-wrap: wrap;
}
.control-group {
display: flex;
flex-direction: column;
gap: 5px;
}
label {
font-weight: bold;
color: #555;
}
input, select {
padding: 8px;
border: 1px solid #ddd;
border-radius: 4px;
font-size: 14px;
}
button {
background: #007bff;
color: white;
border: none;
padding: 10px 20px;
border-radius: 4px;
cursor: pointer;
font-size: 16px;
}
button:hover {
background: #0056b3;
}
button:disabled {
background: #ccc;
cursor: not-allowed;
}
#viewer {
width: 100%;
height: 600px;
background: white;
border-radius: 8px;
box-shadow: 0 2px 10px rgba(0,0,0,0.1);
overflow: hidden;
}
.status {
text-align: center;
padding: 20px;
color: #666;
}
.error {
color: #dc3545;
background: #f8d7da;
padding: 15px;
border-radius: 4px;
margin: 20px 0;
border: 1px solid #f5c6cb;
}
</style>
</head>
<body>
<div class="container">
<h1>Mushroom STL Viewer</h1>
<div class="controls">
<div class="control-row">
<div class="control-group">
<label for="stalk_h">Stalk Height:</label>
<input type="number" id="stalk_h" value="66" step="1" min="1" max="200">
</div>
<div class="control-group">
<label for="stalk_r">Stalk Radius:</label>
<input type="number" id="stalk_r" value="5" step="0.1" min="0.1" max="20">
</div>
<div class="control-group">
<label for="cap_h">Cap Height:</label>
<input type="number" id="cap_h" value="34" step="1" min="1" max="100">
</div>
<div class="control-group">
<label for="cap_r">Cap Radius:</label>
<input type="number" id="cap_r" value="50" step="1" min="1" max="100">
</div>
<div class="control-group">
<label for="cap_style">Cap Style:</label>
<select id="cap_style">
<option value="Dome">Dome</option>
<option value="Flat">Flat</option>
<option value="Concave">Concave</option>
</select>
</div>
<button id="generateBtn" onclick="generateMushroom()">Generate Mushroom</button>
</div>
</div>
<div id="viewer">
<div class="status">Click "Generate Mushroom" to create and view your 3D model</div>
</div>
</div>
<script type="importmap">
{
"imports": {
"three": "https://unpkg.com/three@0.158.0/build/three.module.js",
"three/addons/": "https://unpkg.com/three@0.158.0/examples/jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { STLLoader } from 'three/addons/loaders/STLLoader.js';
let scene, camera, renderer, controls, currentMesh;
let isLoading = false;
function initViewer() {
const viewer = document.getElementById('viewer');
scene = new THREE.Scene();
scene.background = new THREE.Color(0xf8f9fa);
camera = new THREE.PerspectiveCamera(75, viewer.clientWidth / viewer.clientHeight, 0.1, 1000);
camera.position.set(100, 100, 100);
renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(viewer.clientWidth, viewer.clientHeight);
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
controls = new OrbitControls(camera, renderer.domElement);
controls.enableDamping = true;
controls.dampingFactor = 0.05;
const ambientLight = new THREE.AmbientLight(0x404040, 0.4);
scene.add(ambientLight);
const directionalLight = new THREE.DirectionalLight(0xffffff, 0.8);
directionalLight.position.set(100, 100, 50);
directionalLight.castShadow = true;
directionalLight.shadow.mapSize.width = 2048;
directionalLight.shadow.mapSize.height = 2048;
scene.add(directionalLight);
const pointLight = new THREE.PointLight(0xffffff, 0.3);
pointLight.position.set(-50, 50, 50);
scene.add(pointLight);
viewer.innerHTML = '';
viewer.appendChild(renderer.domElement);
window.addEventListener('resize', onWindowResize);
animate();
}
function onWindowResize() {
const viewer = document.getElementById('viewer');
camera.aspect = viewer.clientWidth / viewer.clientHeight;
camera.updateProjectionMatrix();
renderer.setSize(viewer.clientWidth, viewer.clientHeight);
}
function animate() {
requestAnimationFrame(animate);
controls.update();
renderer.render(scene, camera);
}
async function generateMushroom() {
if (isLoading) return;
isLoading = true;
const btn = document.getElementById('generateBtn');
btn.disabled = true;
btn.textContent = 'Generating...';
const errorDiv = document.querySelector('.error');
if (errorDiv) errorDiv.remove();
const params = new URLSearchParams({
stalk_h: document.getElementById('stalk_h').value,
stalk_r: document.getElementById('stalk_r').value,
cap_h: document.getElementById('cap_h').value,
cap_r: document.getElementById('cap_r').value,
cap_style: document.getElementById('cap_style').value
});
try {
const response = await fetch(`/generate?${params}`, {
method: 'GET',
headers: {
'Accept': 'model/x.stl-binary'
}
});
if (!response.ok) {
throw new Error(`HTTP ${response.status}: ${response.statusText}`);
}
const arrayBuffer = await response.arrayBuffer();
loadSTLFromBuffer(arrayBuffer);
} catch (error) {
console.error('Error generating mushroom:', error);
showError(`Failed to generate mushroom: ${error.message}`);
} finally {
isLoading = false;
btn.disabled = false;
btn.textContent = 'Generate Mushroom';
}
}
function loadSTLFromBuffer(buffer) {
try {
const loader = new STLLoader();
const geometry = loader.parse(buffer);
if (currentMesh) {
scene.remove(currentMesh);
currentMesh.geometry.dispose();
currentMesh.material.dispose();
}
geometry.computeBoundingBox();
geometry.computeVertexNormals();
const material = new THREE.MeshPhongMaterial({
color: 0x8B4513,
shininess: 30,
specular: 0x222222
});
currentMesh = new THREE.Mesh(geometry, material);
currentMesh.castShadow = true;
currentMesh.receiveShadow = true;
const box = geometry.boundingBox;
const center = new THREE.Vector3();
box.getCenter(center);
currentMesh.position.sub(center);
scene.add(currentMesh);
const size = new THREE.Vector3();
box.getSize(size);
const maxDim = Math.max(size.x, size.y, size.z);
const distance = maxDim * 1.5;
controls.reset();
camera.position.set(distance, distance * 0.7, distance);
controls.target.set(0, 0, 0);
controls.update();
} catch (error) {
console.error('Error loading STL:', error);
showError(`Failed to load STL file: ${error.message}`);
}
}
function showError(message) {
const container = document.querySelector('.container');
const existingError = document.querySelector('.error');
if (existingError) existingError.remove();
const errorDiv = document.createElement('div');
errorDiv.className = 'error';
errorDiv.textContent = message;
container.insertBefore(errorDiv, document.getElementById('viewer'));
}
// Make functions available globally
window.generateMushroom = generateMushroom;
// Initialize the viewer when the page loads
window.addEventListener('load', initViewer);
</script>
</body>
</html>