This is prep for having additional solvers that can be trivially swapped in and out.
88 lines
2.3 KiB
Python
88 lines
2.3 KiB
Python
#!/usr/bin/python
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import string
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from collections import defaultdict
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import constraints
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import dictionary
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import game
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class SimilaritySolver(object):
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@staticmethod
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def _analyze_dictionary(words):
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# Word Position, Letter: Count
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position_matches = [
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defaultdict(int),
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defaultdict(int),
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defaultdict(int),
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defaultdict(int),
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defaultdict(int),
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]
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# Letter: Count
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word_matches = defaultdict(int)
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for word in words:
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unique_letters = set(word)
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for letter in unique_letters:
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word_matches[letter] += 1
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for index in range(len(word)):
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letter = word[index]
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assert letter in string.ascii_lowercase
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position_matches[index][letter] += 1
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return position_matches, word_matches
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@staticmethod
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def _score_word(position_matches, word_matches, word):
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result = 0
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# Green Score
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for index in range(len(word)):
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letter = word[index]
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green_score = position_matches[index][letter]
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result += 10 * green_score
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# Yellow Score
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for letter in set(word):
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yellow_score = word_matches[letter]
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result += yellow_score
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return result
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def scored_words(self, wordle_dictionary=dictionary.words()):
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# word: score
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scored_words = dict()
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position_matches, word_matches = self._analyze_dictionary(wordle_dictionary)
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for word in wordle_dictionary:
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scored_words[word] = self._score_word(position_matches, word_matches, word)
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result = list(wordle_dictionary)
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result.sort(key=lambda word: scored_words[word], reverse=True)
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return [(word, scored_words[word]) for word in result]
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if __name__ == "__main__":
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solve = SimilaritySolver()
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consts = constraints.Constraints()
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consts.update_graded(
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"cares",
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[
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game.LetterResult.INCORRECT,
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game.LetterResult.INCORRECT,
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game.LetterResult.INCORRECT,
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game.LetterResult.INCORRECT,
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game.LetterResult.INCORRECT,
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],
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)
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valid_words = consts.filter_words(dictionary.words())
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print("Top: ", solve.scored_words(valid_words)[:5])
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